Then she remembered the ring she had given Dorothy when she left the palace to start on her venture. In giving the ring Glinda had warned the little girl not to use its magic powers unless she and Ozma were in real danger, but then she was to turn it on her finger once to the right and once to the left and Glinda's alarm bell would ring.
So the Sorceress now knew that danger threatened her beloved Ruler and Princess Dorothy, and she hurried to her magic room to seek information as to what sort of danger it was. The answer to her question was not very satisfactory, for it was only: "Ozma and Dorothy are prisoners in the great Dome of the Isle of the Skeezers, and the Dome is under the water of the lake."
"Hasn't Ozma the power to raise the island to the surface?" inquired Glinda.
"No," was the reply, and the Record refused to say more except that Queen Coo-ee-oh, who alone could command the island to rise, had been transformed by the Flathead Su-dic into a Diamond Swan.
Then Glinda consulted the past records of the Skeezers in the Great Book. After diligent search she discovered that Coo-ee-oh was a powerful sorceress who had gained most of her power by treacherously transforming the Adepts of Magic, who were visiting her, into three fishes--gold, silver and bronze--after which she had them cast into the lake.
Glinda reflected earnestly on this information and decided that someone must go to Ozma's assistance. While there was no great need of haste, because Ozma and Dorothy could live in a submerged dome a long time, it was evident they could not get out until someone was able to raise the island.
The Sorceress looked through all her recipes and books of sorcery, but could find no magic that would raise a sunken island. Such a thing had never before been required in sorcery. Then Glinda made a little island, covered by a glass dome, and sunk it in a pond near her castle, and experimented in magical ways to bring it to the surface. She made several such experiments, but all were failures. It seemed a simple thing to do, yet she could not do it.
Nevertheless, the wise Sorceress did not despair of finding a way to liberate her friends. Finally she concluded that the best thing to do was to go to the Skeezer country and examine the lake. While there she was more likely to discover a solution to the problem that bothered her, and to work out a plan for the rescue of Ozma and Dorothy.
So Glinda summoned her storks and her aerial chariot, and telling her maids she was going on a journey and might not soon return, she entered the chariot and was carried swiftly to the Emerald City.
In Princess Ozma's palace the Scarecrow was now acting as Ruler of the Land of Oz. There wasn't much for him to do, because all the affairs of state moved so smoothly, but he was there in case anything unforeseen should happen.
Glinda found the Scarecrow playing croquet with Trot and Betsy Bobbin, two little girls who lived at the palace under Ozma's protection and were great friends of Dorothy and much loved by all the Oz people.
"Something's happened!" cried Trot, as the chariot of the Sorceress descended near them. "Glinda never comes here 'cept something's gone wrong."
"I hope no harm has come to Ozma, or Dorothy," said Betsy anxiously, as the lovely Sorceress stepped down from her chariot.
Glinda approached the Scarecrow and told him of the dilemma of Ozma and Dorothy and she added: "We must save them, somehow, Scarecrow."
"Of course," replied the Scarecrow, stumbling over a wicket and falling flat on his painted face.
The girls picked him up and patted his straw stuffing into shape, and he continued, as if nothing had occurred: "But you'll have to tell me what to do, for I never have raised a sunken island in all my life."
"We must have a Council of State as soon as possible," proposed the Sorceress. "Please send messengers to summon all of Ozma's counsellors to this palace. Then we can decide what is best to be done."
The Scarecrow lost no time in doing this. Fortunately most of the royal counsellors were in the Emerald City or near to it, so they all met in the throne room of the palace that same evening.
Chapter Fourteen
Ozma's Counsellors
No Ruler ever had such a queer assortment of advisers as the Princess Ozma had gathered about her throne. Indeed, in no other country could such amazing people exist. But Ozma loved them for their peculiarities and could trust every one of them.
First there was the Tin Woodman. Every bit of him was tin, brightly polished. All his joints were kept well oiled and moved smoothly. He carried a gleaming axe to prove he was a woodman, but seldom had cause to use it because he lived in a magnificent tin castle in the Winkie Country of Oz and was the Emperor of all the Winkies. The Tin Woodman's name was Nick Chopper. He had a very good mind, but his heart was not of much account, so he was very careful to do nothing unkind or to hurt anyone's feelings.
Another counsellor was Scraps, the Patchwork Girl of Oz, who was made of a gaudy patchwork quilt, cut into shape and stuffed with cotton. This Patchwork Girl was very intelligent, but so full of fun and mad pranks that a lot of more stupid folks thought she must be crazy. Scraps was jolly under all conditions, however grave they might be, but her laughter and good spirits were of value in cheering others and in her seemingly careless remarks much wisdom could often be found.
Then there was the Shaggy Man--shaggy from head to foot, hair and whiskers, clothes and shoes--but very kind and gentle and one of Ozma's most loyal supporters.
Tik-Tok was there, a copper man with machinery inside him, so cleverly constructed that he moved, spoke and thought by three separate clock-works. Tik-Tok was very reliable because he always did exactly what he was wound up to do, but his machinery was liable to run down at times and then he was quite helpless until wound up again.
A different sort of person was Jack Pumpkinhead, one of Ozma's oldest friends and her companion on many adventures. Jack's body was very crude and awkward, being formed of limbs of trees of different sizes, jointed with wooden pegs. But it was a substantial body and not likely to break or wear out, and when it was dressed the clothes covered much of its roughness. The head of Jack Pumpkinhead was, as you have guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one side. The pumpkin was stuck on Jack's wooden neck and was liable to get turned sidewise or backward and then he would have to straighten it with his wooden hands.
The worst thing about this sort of a head was that it did not keep well and was sure to spoil sooner or later. So Jack's main business was to grow a field of fine pumpkins each year, and always before his old head spoiled he would select a fresh pumpkin from the field and carve the features on it very neatly, and have it ready to replace the old head whenever it became necessary. He didn't always carve it the same way, so his friends never knew exactly what sort of an expression they would find on his face. But there was no mistaking him, because he was the only pumpkin-headed man alive in the Land of Oz.
A one-legged sailor-man was a member of Ozma's council. His name was Cap'n Bill and he had come to the Land of Oz with Trot, and had been made welcome on account of his cleverness, honesty and good nature. He wore a wooden leg to replace the one he had lost and was a great friend of all the children in Oz because he could whittle all sorts of toys out of wood with his big jack-knife.
Professor H. M. Wogglebug, T. E., was another member of the council. The "H. M." meant Highly Magnified, for the Professor was once a little bug, who became magnified to the size of a man and always remained so. The "T. E." meant that he was Thoroughly Educated. He was at the head of Princess Ozma's Royal Athletic College, and so that the students would not have to study and so lose much time that could be devoted to athletic sports, such as football, baseball and the like, Professor Wogglebug had invented the famous Educational Pills. If one of the college students took a Geography Pill after breakfast, he knew his geography lesson in an instant; if he took a Spelling Pill he at once knew his spelling lesson, and an Arithmetic Pill enabled the student to do any kind of sum without having to think about it.
These useful pills made the college very popular and taught the boys and girls of Oz their lessons in the easiest possible way. In spite of this, Professor Wogglebug was not a favorite outside his college, for he was very conceited and admired himself so much and displayed his cleverness and learning so constantly, that no one cared to associate with him. Ozma found him of value in her councils, nevertheless.
Perhaps the most splendidly dressed of all those present was a great frog as large as a man, called the Frogman, who was noted for his wise sayings. He had come to the Emerald City from the Yip Country of Oz and was a guest of honor. His long-tailed coat was of velvet, his vest of satin and his trousers of finest silk. There were diamond buckles on his shoes and he carried a gold-headed cane and a high silk hat. All of the bright colors were represented in his rich attire, so it tired one's eyes to look at him for long, until one became used to his splendor.
The best farmer in all Oz was Uncle Henry, who was Dorothy's own uncle, and who now lived near the Emerald City with his wife Aunt Em. Uncle Henry taught the Oz people how to grow the finest vegetables and fruits and grains and was of much use to Ozma in keeping the Royal Storehouses well filled. He, too, was a counsellor.
The reason I mention the little Wizard of Oz last is because he was the most important man in the Land of Oz. He wasn't a big man in size but he was a man in power and intelligence and second only to Glinda the Good in all the mystic arts of magic. Glinda had taught him, and the Wizard and the Sorceress were the only ones in Oz permitted by law to practice wizardry and sorcery, which they applied only to good uses and for the benefit of the people.
The Wizard wasn't exactly handsome but he was pleasant to look at. His bald head was as shiny as if it had been varnished; there was always a merry twinkle in his eyes and he was as spry as a schoolboy. Dorothy says the reason the Wizard is not as powerful as Glinda is because Glinda didn't teach him all she knows, but what the Wizard knows he knows very well and so he performs some very remarkable magic. The ten I have mentioned assembled, with the Scarecrow and Glinda, in Ozma's throne room, right after dinner that evening, and the Sorceress told them all she knew of the plight of Ozma and Dorothy.
"Of course we must rescue them," she continued, "and the sooner they are rescued the better pleased they will be; but what we must now determine is how they can be saved. That is why I have called you together in council."
"The easiest way," remarked the Shaggy Man, "is to raise the sunken island of the Skeezers to the top of the water again."
"Tell me how?" said Glinda.
"I don't know how, your Highness, for I have never raised a sunken island."
"We might all get under it and lift," suggested Professor Wogglebug.
"How can we get under it when it rests on the bottom of the lake?" asked the Sorceress.
"Couldn't we throw a rope around it and pull it ashore?" inquired Jack Pumpkinhead.
"Why not pump the water out of the lake?" suggested the Patchwork Girl with a laugh.
"Do be sensible!" pleaded Glinda. "This is a serious matter, and we must give it serious thought."
"How big is the lake and how big is the island?" was the Frogman's question.
"None of us can tell, for we have not been there."
"In that case," said the Scarecrow, "it appears to me we ought to go to the Skeezer country and examine it carefully."
"Quite right," agreed the Tin Woodman.
"We-will-have-to-go-there-any-how," remarked Tik-Tok in his jerky machine voice.
"The question is which of us shall go, and how many of us?" said the Wizard.
"I shall go of course," declared the Scarecrow.
"And I," said Scraps.
"It is my duty to Ozma to go," asserted the Tin Woodman.
"I could not stay away, knowing our loved Princess is in danger," said the Wizard.
"We all feel like that," Uncle Henry said.
Finally one and all present decided to go to the Skeezer country, with Glinda and the little Wizard to lead them. Magic must meet magic in order to conquer it, so these two skillful magic-workers were necessary to insure the success of the expedition.
They were all ready to start at a moment's notice, for none had any affairs of importance to attend to. Jack was wearing a newly made Pumpkin-head and the Scarecrow had recently been stuffed with fresh straw. Tik-Tok's machinery was in good running order and the Tin Woodman always was well oiled.
"It is quite a long journey," said Glinda, "and while I might travel quickly to the Skeezer country by means of my stork chariot the rest of you will be obliged to walk. So, as we must keep together, I will send my chariot back to my castle and we will plan to leave the Emerald City at sunrise to-morrow."
Chapter Fifteen
The Great Sorceress
Betsy and Trot, when they heard of the rescue expedition, begged the Wizard to permit them to join it and he consented. The Glass Cat, overhearing the conversation, wanted to go also and to this the Wizard made no objection.
This Glass Cat was one of the real curiosities of Oz. It had been made and brought to life by a clever magician named Dr. Pipt, who was not now permitted to work magic and was an ordinary citizen of the Emerald City. The cat was of transparent glass, through which one could plainly see its ruby heart beating and its pink brains whirling around in the top of the head.
The Glass Cat's eyes were emeralds; its fluffy tail was of spun glass and very beautiful. The ruby heart, while pretty to look at, was hard and cold and the Glass Cat's disposition was not pleasant at all times. It scorned to catch mice, did not eat, and was extremely lazy. If you complimented the remarkable cat on her beauty, she would be very friendly, for she loved admiration above everything. The pink brains were always working and their owner was indeed more intelligent than most common cats.
Three other additions to the rescue party were made the next morning, just as they were setting out upon their journey. The first was a little boy called Button Bright, because he had no other name that anyone could remember. He was a fine, manly little fellow, well mannered and good humored, who had only one bad fault. He was continually getting lost. To be sure, Button Bright got found as often as he got lost, but when he was missing his friends could not help being anxious about him.
"Some day," predicted the Patchwork Girl, "he won't be found, and that will be the last of him." But that didn't worry Button Bright, who was so careless that he did not seem to be able to break the habit of getting lost.
The second addition to the party was a Munchkin boy of about Button Bright's age, named Ojo. He was often called "Ojo the Lucky," because good fortune followed him wherever he went. He and Button Bright were close friends, although of such different natures, and Trot and Betsy were fond of both.
The third and last to join the expedition was an enormous lion, one of Ozma's regular guardians and the most important and intelligent beast in all Oz. He called himself the Cowardly Lion, saying that every little danger scared him so badly that his heart thumped against his ribs, but all who knew him knew that the Cowardly Lion's fears were coupled with bravery and that however much he might be frightened he summoned courage to meet every danger he encountered. Often he had saved Dorothy and Ozma in times of peril, but afterward he moaned and trembled and wept because he had been so scared.
"If Ozma needs help, I'm going to help her," said the great beast. "Also, I suspect the rest of you may need me on the journey--especially Trot and Betsy--for you may pass through a dangerous part of the country. I know that wild Gillikin country pretty well. Its forests harbor many ferocious beasts."
They were glad the Cowardly Lion was to join them, and in good spirits the entire party formed a procession and marched out of the Emerald City amid the shouts of the people, who wished them success and a safe return with their beloved Ruler.
They followed a different route from that taken by Ozma and Dorothy, for they went through the Winkie Country and up north toward Oogaboo. But before they got there they swerved to the left and entered the Great Gillikin Forest, the nearest thing to a wilderness in all Oz. Even the Cowardly Lion had to admit that certain parts of this forest were unknown to him, although he had often wandered among the trees, and the Scarecrow and Tin Woodman, who were great travelers, never had been there at all.
The forest was only reached after a tedious tramp, for some of the Rescue Expedition were quite awkward on their feet. The Patchwork Girl was as light as a feather and very spry; the Tin Woodman covered the ground as easily as Uncle Henry and the Wizard; but Tik-Tok moved slowly and the slightest obstruction in the road would halt him until the others cleared it away. Then, too, Tik-Tok's machinery kept running down, so Betsy and Trot took turns in winding it up.
The Scarecrow was more clumsy but less bother, for although he often stumbled and fell he could scramble up again and a little patting of his straw-stuffed body would put him in good shape again.
Another awkward one was Jack Pumpkinhead, for walking would jar his head around on his neck and then he would be likely to go in the wrong direction. But the Frogman took Jack's arm and then he followed the path more easily.
Cap'n Bill's wooden leg didn't prevent him from keeping up with the others and the old sailor could walk as far as any of them.
When they entered the forest the Cowardly Lion took the lead. There was no path here for men, but many beasts had made paths of their own which only the eyes of the Lion, practiced in woodcraft, could discern. So he stalked ahead and wound his way in and out, the others following in single file, Glinda being next to the Lion.
There are dangers in the forest, of course, but as the huge Lion headed the party he kept the wild denizens of the wilderness from bothering the travelers. Once, to be sure, an enormous leopard sprang upon the Glass Cat and caught her in his powerful jaws, but he broke several of his teeth and with howls of pain and dismay dropped his prey and vanished among the trees.
"Are you hurt?" Trot anxiously inquired of the Glass Cat.
"How silly!" exclaimed the creature in an irritated tone of voice; "nothing can hurt glass, and I'm too solid to break easily. But I'm annoyed at that leopard's impudence. He has no respect for beauty or intelligence. If he had noticed my pink brains work, I'm sure he would have realized I'm too important to be grabbed in a wild beast's jaws."
"Never mind," said Trot consolingly; "I'm sure he won't do it again."
They were almost in the center of the forest when Ojo, the Munchkin boy, suddenly said: "Why, where's Button Bright?"
They halted and looked around them. Button Bright was not with the party.
"Dear me," remarked Betsy, "I expect he's lost again!"
"When did you see him last, Ojo?" inquired Glinda.
"It was some time ago," replied Ojo. "He was trailing along at the end and throwing twigs at the squirrels in the trees. Then I went to talk to Betsy and Trot, and just now I noticed he was gone."
"This is too bad," declared the Wizard, "for it is sure to delay our journey. We must find Button Bright before we go any farther, for this forest is full of ferocious beasts that would not hesitate to tear the boy to pieces."
"But what shall we do?" asked the Scarecrow. "If any of us leaves the party to search for Button Bright he or she might fall a victim to the beasts, and if the Lion leaves us we will have no protector.
"The Glass Cat could go," suggested the Frogman. "The beasts can do her no harm, as we have discovered."
The Wizard turned to Glinda.
"Cannot your sorcery discover where Button Bright is?" he asked.
"I think so," replied the Sorceress.
She called to Uncle Henry, who had been carrying her wicker box, to bring it to her, and when he obeyed she opened it and drew out a small round mirror. On the surface of the glass she dusted a white powder and then wiped it away with her handkerchief and looked in the mirror. It reflected a part of the forest, and there, beneath a wide-spreading tree, Button Bright was lying asleep. On one side of him crouched a tiger, ready to spring; on the other side was a big gray wolf, its bared fangs glistening in a wicked way.
"Goodness me!" cried Trot, looking over Glinda's shoulder. "They'll catch and kill him sure."
Everyone crowded around for a glimpse at the magic mirror.
"Pretty bad--pretty bad!" said the Scarecrow sorrowfully.
"Comes of getting lost!" said Cap'n Bill, sighing.
"Guess he's a goner!" said the Frogman, wiping his eyes on his purple silk handkerchief.
"But where is he? Can't we save him?" asked Ojo the Lucky.
"If we knew where he is we could probably save him," replied the little Wizard, "but that tree looks so much like all the other trees, that we can't tell whether it's far away or near by."
"Look at Glinda!" exclaimed Betsy
Glinda, having handed the mirror to the Wizard, had stepped aside and was making strange passes with her outstretched arms and reciting in low, sweet tones a mystical incantation. Most of them watched the Sorceress with anxious eyes, despair giving way to the hope that she might be able to save their friend. The Wizard, however, watched the scene in the mirror, while over his shoulders peered Trot, the Scarecrow and the Shaggy Man.
What they saw was more strange than Glinda's actions. The tiger started to spring on the sleeping boy, but suddenly lost its power to move and lay flat upon the ground. The gray wolf seemed unable to lift its feet from the ground. It pulled first at one leg and then at another, and finding itself strangely confined to the spot began to back and snarl angrily. They couldn't hear the barkings and snarls, but they could see the creature's mouth open and its thick lips move. Button Bright, however, being but a few feet away from the wolf, heard its cries of rage, which wakened him from his untroubled sleep. The boy sat up and looked first at the tiger and then at the wolf. His face showed that for a moment he was quite frightened, but he soon saw that the beasts were unable to approach him and so he got upon his feet and examined them curiously, with a mischievous smile upon his face. Then he deliberately kicked the tiger's head with his foot and catching up a fallen branch of a tree he went to the wolf and gave it a good whacking. Both the beasts were furious at such treatment but could not resent it.
Button Bright now threw down the stick and with his hands in his pockets wandered carelessly away.
"Now," said Glinda, "let the Glass Cat run and find him. He is in that direction," pointing the way, "but how far off I do not know. Make haste and lead him back to us as quickly as you can."
The Glass Cat did not obey everyone's orders, but she really feared the great Sorceress, so as soon as the words were spoken the crystal animal darted away and was quickly lost to sight.
The Wizard handed the mirror back to Glinda, for the woodland scene had now faded from the glass. Then those who cared to rest sat down to await Button Bright's coming. It was not long before hye appeared through the trees and as he rejoined his friends he said in a peevish tone:
"Don't ever send that Glass Cat to find me again. She was very impolite and, if we didn't all know that she had no manners, I'd say she insulted me."
Glinda turned upon the boy sternly.
"You have caused all of us much anxiety and annoyance," said she. "Only my magic saved you from destruction. I forbid you to get lost again."
"Of course," he answered. "It won't be my fault if I get lost again; but it wasn't my fault this time."
Chapter Sixteen
The Enchanted Fishes
I must now tell you what happened to Ervic and the three other Skeezers who were left floating in the iron boat after Queen Coo-ee-oh had been transformed into a Diamond Swan by the magic of the Flathead Su-dic.
The four Skeezers were all young men and their leader was Ervic. Coo-ee-oh had taken them with her in the boat to assist her if she captured the Flathead chief, as she hoped to do by means of her silver rope. They knew nothing about the witchcraft that moved the submarine and so, when left floating upon the lake, were at a loss what to do. The submarine could not be submerged by them or made to return to the sunken island. There were neither oars nor sails in the boat, which was not anchored but drifted quietly upon the surface of the lake.
The Diamond Swan had no further thought or care for her people. She had sailed over to the other side of the lake and all the calls and pleadings of Ervic and his companions were unheeded by the vain bird. As there was nothing else for them to do, they sat quietly in their boat and waited as patiently as they could for someone to come to their aid.
The Flatheads had refused to help them and had gone back to their mountain. All the Skeezers were imprisoned in the Great Dome and could not help even themselves. When evening came, they saw the Diamond Swan, still keeping to the opposite shore of the lake, walk out of the water to the sands, shake her diamond-sprinkled feathers, and then disappear among the bushes to seek a resting place for the night.
"I'm hungry," said Ervic.
"I'm cold," said another Skeezer.
"I'm tired," said a third.
"I'm afraid," said the last one of them.
But it did them no good to complain. Night fell and the moon rose and cast a silvery sheen over the surface of the water.
"Go to sleep," said Ervic to his companions. "I'll stay awake and watch, for we may be rescued in some unexpected way."
So the other three laid themselves down in the bottom of the boat and were soon fast asleep.
Ervic watched. He rested himself by leaning over the bow of the boat, his face near to the moonlit water, and thought dreamily of the day's surprising events and wondered what would happen to the prisoners in the Great Dome.
Suddenly a tiny goldfish popped its head above the surface of the lake, not more than a foot from his eyes. A silverfish then raised its head beside that of the goldfish, and a moment later a bronzefish lifted its head beside the others. The three fish, all in a row, looked earnestly with their round, bright eyes into the astonished eyes of Ervic the Skeezer.
"We are the three Adepts whom Queen Coo-ee-oh betrayed and wickedly transformed," said the goldfish, its voice low and soft but distinctly heard in the stillness of the night.
"I know of our Queen's treacherous deed," replied Ervic, "and I am sorry for your misfortune. Have you been in the lake ever since?"
"Yes," was the reply.
"I--I hope you are well--and comfortable," stammered Ervic, not knowing what else to say.
"We knew that some day Coo-ee-oh would meet with the fate she so richly deserves," declared the bronzefish. "We have waited and watched for this time. Now if you will promise to help us and will be faithful and true, you can aid us in regaining our natural forms, and save yourself and all your people from the dangers that now threaten you."
"Well," said Ervic, "you can depend on my doing the best I can. But I'm no witch, nor magician, you must know."
"All we ask is that you obey our instructions," returned the silverfish. "We know that you are honest and that you served Coo-ee-oh only because you were obliged to in order to escape her anger. Do as we command and all will be well."
"I promise!" exclaimed the young man. "Tell me what I am to do first."
"You will find in the bottom of your boat the silver cord which dropped from Coo-ee-oh's hand when she was transformed," said the goldfish. "Tie one end of that cord to the bow of your boat and drop the other end to us in the water. Together we will pull your boat to the shore."
Ervic much doubted that the three small fishes could move so heavy a boat, but he did as he was told and the fishes all seized their end of the silver cord in their mouths and headed toward the nearest shore, which was the very place where the Flatheads had stood when they conquered Queen Coo-ee-oh.
At first the boat did not move at all, although the fishes pulled with all their strength. But presently the strain began to tell. Very slowly the boat crept toward the shore, gaining more speed at every moment. A couple of yards away from the sandy beach the fishes dropped the cord from their mouths and swam to one side, while the iron boat, being now under way, continued to move until its prow grated upon the sands.
Ervic leaned over the side and said to the fishes: "What next?"
"You will find upon the sand," said the silverfish, "a copper kettle, which the Su-dic forgot when he went away. Cleanse it thoroughly in the water of the lake, for it has had poison in it. When it is cleaned, fill it with fresh water and hold it over the side of the boat, so that we three may swim into the kettle. We will then instruct you further."
"Do you wish me to catch you, then?" asked Ervic in surprise.
"Yes," was the reply.
So Ervic jumped out of the boat and found the copper kettle. Carrying it a little way down the beach, he washed it well, scrubbing away every drop of the poison it had contained with sand from the shore.
Then he went back to the boat.
Ervic's comrades were still sound asleep and knew nothing of the three fishes or what strange happenings were taking place about them. Ervic dipped the kettle in the lake, holding fast to the handle until it was under water. The gold and silver and bronze fishes promptly swam into the kettle. The young Skeezer then lifted it, poured out a little of the water so it would not spill over the edge, and said to the fishes: "What next?"
"Carry the kettle to the shore. Take one hundred steps to the east, along the edge of the lake, and then you will see a path leading through the meadows, up hill and down dale. Follow the path until you come to a cottage which is painted a purple color with white trimmings. When you stop at the gate of this cottage we will tell you what to do next. Be careful, above all, not to stumble and spill the water from the kettle, or you would destroy us and all you have done would be in vain."
The goldfish issued these commands and Ervic promised to be careful and started to obey. He left his sleeping comrades in the boat, stepping cautiously over their bodies, and on reaching the shore took exactly one hundred steps to the east. Then he looked for the path and the moonlight was so bright that he easily discovered it, although it was hidden from view by tall weeds until one came full upon it. This path was very narrow and did not seem to be much used, but it was quite distinct and Ervic had no difficulty in following it. He walked through a broad meadow, covered with tall grass and weeds, up a hill and down into a valley and then up another hill and down again.
It seemed to Ervic that he had walked miles and miles. Indeed the moon sank low and day was beginning to dawn when finally he discovered by the roadside a pretty little cottage, painted purple with white trimmings. It was a lonely place--no other buildings were anywhere about and the ground was not tilled at all. No farmer lived here, that was certain. Who would care to dwell in such an isolated place?
But Ervic did not bother his head long with such questions. He went up to the gate that led to the cottage, set the copper kettle carefully down and bending over it asked:
"What next?"
Chapter Seventeen
Under the Great Dome
When Glinda the Good and her followers of the Rescue Expedition came in sight of the Enchanted Mountain of the Flatheads, it was away to the left of them, for the route they had taken through the Great Forest was some distance from that followed by Ozma and Dorothy.
They halted awhile to decide whether they should call upon the Supreme Dictator first, or go on to the Lake of the Skeezers.
"If we go to the mountain," said the Wizard, "we may get into trouble with that wicked Su-dic, and then we would be delayed in rescuing Ozma and Dorothy. So I think our best plan will be to go to the Skeezer Country, raise the sunken island and save our friends and the imprisoned Skeezers. Afterward we can visit the mountain and punish the cruel magician of the Flatheads."
"That is sensible," approved the Shaggy Man. "I quite agree with you."
The others, too, seemed to think the Wizard's plan the best, and Glinda herself commended it, so on they marched toward the line of palm trees that hid the Skeezers' lake from view.
Pretty soon they came to the palms. These were set closely together, the branches, which came quite to the ground, being so tightly interlaced that even the Glass Cat could scarcely find a place to squeeze through. The path which the Flatheads used was some distance away.
"Here's a job for the Tin Woodman," said the Scarecrow.
So the Tin Woodman, who was always glad to be of use, set to work with his sharp, gleaming axe, which he always carried, and in a surprisingly short time had chopped away enough branches to permit them all to pass easily through the trees.
Now the clear waters of the beautiful lake were before them and by looking closely they could see the outlines of the Great Dome of the sunken island, far from shore and directly in the center of the lake.
Of course every eye was at first fixed upon this dome, where Ozma and Dorothy and the Skeezers were still fast prisoners. But soon their attention was caught by a more brilliant sight, for here was the Diamond Swan swimming just before them, its long neck arched proudly, the amethyst eyes gleaming and all the diamond-sprinkled feathers glistening splendidly under the rays of the sun.
"That," said Glinda, "is the transformation of Queen Coo-ce-oh, the haughty and wicked witch who betrayed the three Adepts at Magic and treated her people like slaves."
"She's wonderfully beautiful now," remarked the Frogman.
"It doesn't seem like much of a punishment," said Trot. "The Flathead Su-dic ought to have made her a toad."
"I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all her magic power and her grand palace and can no longer misrule the poor Skeezers."
"Let us call to her, and hear what she has to say," proposed the Wizard.
So Glinda beckoned the Diamond Swan, which swam gracefully to a position near them. Before anyone could speak Coo-ee-oh called to them in a rasping voice--for the voice of a swan is always harsh and unpleasant--and said with much pride:
"Admire me, Strangers! Admire the lovely Coo-ee-oh, the handsomest creature in all Oz. Admire me!"
"Handsome is as handsome does," replied the Scarecrow. "Are your deeds lovely, Coo-ce-oh?"
"Deeds? What deeds can a swan do but swim around and give pleasure to all beholders?" said the sparkling bird.
"Have you forgotten your former life? Have you forgotten your magic and witchcraft?" inquired the Wizard.
"Magic--witchcraft? Pshaw, who cares for such silly things?" retorted Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I wouldn't go back to it if I could. Don't you admire my beauty, Strangers?"
"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough of your witchcraft to enable us to raise the sunken island to the surface of the lake. Tell us that and I'll give you a string of pearls to wear around your neck and add to your beauty."
"Nothing can add to my beauty, for I'm the most beautiful creature anywhere in the whole world."
"But how can we raise the island?"
"I don't know and I don't care. If ever I knew I've forgotten, and I'm glad of it," was the response. "Just watch me circle around and see me glitter!
"It's no use," said Button Bright; "the old Swan is too much in love with herself to think of anything else."
"That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma and Dorothy out of that lake, somehow or other."
"And we must do it in our own way," added the Scarecrow.
"But how?" asked Uncle Henry in a grave voice, for he could not bear to think of his dear niece Dorothy being out there under water; "how shall we do it?"
"Leave that to Glinda," advised the Wizard, realizing he was helpless to do it himself.
"If it were just an ordinary sunken island," said the powerful sorceress, "there would be several ways by which I might bring it to the surface again. But this is a Magic Isle, and by some curious art of witchcraft, unknown to any but Queen Coo-ce-oh, it obeys certain commands of magic and will not respond to any other. I do not despair in the least, but it will require some deep study to solve this difficult problem. If the Swan could only remember the witchcraft that she invented and knew as a woman, I could force her to tell me the secret, but all her former knowledge is now forgotten."
"It seems to me," said the Wizard after a brief silence had followed Glinda's speech, "that there are three fishes in this lake that used to be Adepts at Magic and from whom Coo-ee-oh stole much of her knowledge. If we could find those fishes and return them to their former shapes, they could doubtless tell us what to do to bring the sunken island to the surface."
"I have thought of those fishes," replied Glinda, "but among so many fishes as this lake contains how are we to single them out?"
You will understand, of course, that had Glinda been at home in her castle, where the Great Book of Records was, she would have known that Ervic the Skeezer already had taken the gold and silver and bronze fishes from the lake. But that act had been recorded in the Book after Glinda had set out on this journey, so it was all unknown to her.
"I think I see a boat yonder on the shore," said Ojo the Munchkin boy, pointing to a place around the edge of the lake. "If we could get that boat and row all over the lake, calling to the magic fishes, we might be able to find them."
"Let us go to the boat," said the Wizard. |
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