2015년 1월 29일 목요일

Glinda of Oz 4

Glinda of Oz 4

Then she remembered the ring she had given Dorothy when she left the
palace to start on her venture. In giving the ring Glinda had warned
the little girl not to use its magic powers unless she and Ozma were in
real danger, but then she was to turn it on her finger once to the
right and once to the left and Glinda's alarm bell would ring.

So the Sorceress now knew that danger threatened her beloved Ruler and
Princess Dorothy, and she hurried to her magic room to seek information
as to what sort of danger it was. The answer to her question was not
very satisfactory, for it was only: "Ozma and Dorothy are prisoners in
the great Dome of the Isle of the Skeezers, and the Dome is under the
water of the lake."

"Hasn't Ozma the power to raise the island to the surface?" inquired
Glinda.

"No," was the reply, and the Record refused to say more except that
Queen Coo-ee-oh, who alone could command the island to rise, had been
transformed by the Flathead Su-dic into a Diamond Swan.

Then Glinda consulted the past records of the Skeezers in the Great
Book. After diligent search she discovered that Coo-ee-oh was a
powerful sorceress who had gained most of her power by treacherously
transforming the Adepts of Magic, who were visiting her, into three
fishes--gold, silver and bronze--after which she had them cast into the
lake.

Glinda reflected earnestly on this information and decided that someone
must go to Ozma's assistance. While there was no great need of haste,
because Ozma and Dorothy could live in a submerged dome a long time, it
was evident they could not get out until someone was able to raise the
island.

The Sorceress looked through all her recipes and books of sorcery, but
could find no magic that would raise a sunken island. Such a thing had
never before been required in sorcery. Then Glinda made a little
island, covered by a glass dome, and sunk it in a pond near her castle,
and experimented in magical ways to bring it to the surface. She made
several such experiments, but all were failures. It seemed a simple
thing to do, yet she could not do it.

Nevertheless, the wise Sorceress did not despair of finding a way to
liberate her friends. Finally she concluded that the best thing to do
was to go to the Skeezer country and examine the lake. While there she
was more likely to discover a solution to the problem that bothered
her, and to work out a plan for the rescue of Ozma and Dorothy.

So Glinda summoned her storks and her aerial chariot, and telling her
maids she was going on a journey and might not soon return, she entered
the chariot and was carried swiftly to the Emerald City.

In Princess Ozma's palace the Scarecrow was now acting as Ruler of the
Land of Oz. There wasn't much for him to do, because all the affairs of
state moved so smoothly, but he was there in case anything unforeseen
should happen.

Glinda found the Scarecrow playing croquet with Trot and Betsy Bobbin,
two little girls who lived at the palace under Ozma's protection and
were great friends of Dorothy and much loved by all the Oz people.

"Something's happened!" cried Trot, as the chariot of the Sorceress
descended near them. "Glinda never comes here 'cept something's gone
wrong."

"I hope no harm has come to Ozma, or Dorothy," said Betsy anxiously, as
the lovely Sorceress stepped down from her chariot.

Glinda approached the Scarecrow and told him of the dilemma of Ozma and
Dorothy and she added: "We must save them, somehow, Scarecrow."

"Of course," replied the Scarecrow, stumbling over a wicket and falling
flat on his painted face.

The girls picked him up and patted his straw stuffing into shape, and
he continued, as if nothing had occurred: "But you'll have to tell me
what to do, for I never have raised a sunken island in all my life."

"We must have a Council of State as soon as possible," proposed the
Sorceress. "Please send messengers to summon all of Ozma's counsellors
to this palace. Then we can decide what is best to be done."

The Scarecrow lost no time in doing this. Fortunately most of the royal
counsellors were in the Emerald City or near to it, so they all met in
the throne room of the palace that same evening.




Chapter Fourteen

Ozma's Counsellors


No Ruler ever had such a queer assortment of advisers as the Princess
Ozma had gathered about her throne. Indeed, in no other country could
such amazing people exist. But Ozma loved them for their peculiarities
and could trust every one of them.

First there was the Tin Woodman. Every bit of him was tin, brightly
polished. All his joints were kept well oiled and moved smoothly. He
carried a gleaming axe to prove he was a woodman, but seldom had cause
to use it because he lived in a magnificent tin castle in the Winkie
Country of Oz and was the Emperor of all the Winkies. The Tin Woodman's
name was Nick Chopper. He had a very good mind, but his heart was not
of much account, so he was very careful to do nothing unkind or to hurt
anyone's feelings.

Another counsellor was Scraps, the Patchwork Girl of Oz, who was made
of a gaudy patchwork quilt, cut into shape and stuffed with cotton.
This Patchwork Girl was very intelligent, but so full of fun and mad
pranks that a lot of more stupid folks thought she must be crazy.
Scraps was jolly under all conditions, however grave they might be, but
her laughter and good spirits were of value in cheering others and in
her seemingly careless remarks much wisdom could often be found.

Then there was the Shaggy Man--shaggy from head to foot, hair and
whiskers, clothes and shoes--but very kind and gentle and one of Ozma's
most loyal supporters.

Tik-Tok was there, a copper man with machinery inside him, so cleverly
constructed that he moved, spoke and thought by three separate
clock-works. Tik-Tok was very reliable because he always did exactly
what he was wound up to do, but his machinery was liable to run down at
times and then he was quite helpless until wound up again.

A different sort of person was Jack Pumpkinhead, one of Ozma's oldest
friends and her companion on many adventures. Jack's body was very
crude and awkward, being formed of limbs of trees of different sizes,
jointed with wooden pegs. But it was a substantial body and not likely
to break or wear out, and when it was dressed the clothes covered much
of its roughness. The head of Jack Pumpkinhead was, as you have
guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one
side. The pumpkin was stuck on Jack's wooden neck and was liable to get
turned sidewise or backward and then he would have to straighten it
with his wooden hands.

The worst thing about this sort of a head was that it did not keep well
and was sure to spoil sooner or later. So Jack's main business was to
grow a field of fine pumpkins each year, and always before his old head
spoiled he would select a fresh pumpkin from the field and carve the
features on it very neatly, and have it ready to replace the old head
whenever it became necessary. He didn't always carve it the same way,
so his friends never knew exactly what sort of an expression they would
find on his face. But there was no mistaking him, because he was the
only pumpkin-headed man alive in the Land of Oz.

A one-legged sailor-man was a member of Ozma's council. His name was
Cap'n Bill and he had come to the Land of Oz with Trot, and had been
made welcome on account of his cleverness, honesty and good nature. He
wore a wooden leg to replace the one he had lost and was a great friend
of all the children in Oz because he could whittle all sorts of toys
out of wood with his big jack-knife.

Professor H. M. Wogglebug, T. E., was another member of the council.
The "H. M." meant Highly Magnified, for the Professor was once a little
bug, who became magnified to the size of a man and always remained so.
The "T. E." meant that he was Thoroughly Educated. He was at the head
of Princess Ozma's Royal Athletic College, and so that the students
would not have to study and so lose much time that could be devoted to
athletic sports, such as football, baseball and the like, Professor
Wogglebug had invented the famous Educational Pills. If one of the
college students took a Geography Pill after breakfast, he knew his
geography lesson in an instant; if he took a Spelling Pill he at once
knew his spelling lesson, and an Arithmetic Pill enabled the student to
do any kind of sum without having to think about it.

These useful pills made the college very popular and taught the boys
and girls of Oz their lessons in the easiest possible way. In spite of
this, Professor Wogglebug was not a favorite outside his college, for
he was very conceited and admired himself so much and displayed his
cleverness and learning so constantly, that no one cared to associate
with him. Ozma found him of value in her councils, nevertheless.

Perhaps the most splendidly dressed of all those present was a great
frog as large as a man, called the Frogman, who was noted for his wise
sayings. He had come to the Emerald City from the Yip Country of Oz and
was a guest of honor. His long-tailed coat was of velvet, his vest of
satin and his trousers of finest silk. There were diamond buckles on
his shoes and he carried a gold-headed cane and a high silk hat. All of
the bright colors were represented in his rich attire, so it tired
one's eyes to look at him for long, until one became used to his
splendor.

The best farmer in all Oz was Uncle Henry, who was Dorothy's own uncle,
and who now lived near the Emerald City with his wife Aunt Em. Uncle
Henry taught the Oz people how to grow the finest vegetables and fruits
and grains and was of much use to Ozma in keeping the Royal Storehouses
well filled. He, too, was a counsellor.

The reason I mention the little Wizard of Oz last is because he was the
most important man in the Land of Oz. He wasn't a big man in size but
he was a man in power and intelligence and second only to Glinda the
Good in all the mystic arts of magic. Glinda had taught him, and the
Wizard and the Sorceress were the only ones in Oz permitted by law to
practice wizardry and sorcery, which they applied only to good uses and
for the benefit of the people.

The Wizard wasn't exactly handsome but he was pleasant to look at. His
bald head was as shiny as if it had been varnished; there was always a
merry twinkle in his eyes and he was as spry as a schoolboy.  Dorothy
says the reason the Wizard is not as powerful as Glinda is because
Glinda didn't teach him all she knows, but what the Wizard knows he
knows very well and so he performs some very remarkable magic. The ten
I have mentioned assembled, with the Scarecrow and Glinda, in Ozma's
throne room, right after dinner that evening, and the Sorceress told
them all she knew of the plight of Ozma and Dorothy.

"Of course we must rescue them," she continued, "and the sooner they
are rescued the better pleased they will be; but what we must now
determine is how they can be saved. That is why I have called you
together in council."

"The easiest way," remarked the Shaggy Man, "is to raise the sunken
island of the Skeezers to the top of the water again."

"Tell me how?" said Glinda.

"I don't know how, your Highness, for I have never raised a sunken
island."

"We might all get under it and lift," suggested Professor Wogglebug.

"How can we get under it when it rests on the bottom of the lake?"
asked the Sorceress.

"Couldn't we throw a rope around it and pull it ashore?" inquired Jack
Pumpkinhead.

"Why not pump the water out of the lake?" suggested the Patchwork Girl
with a laugh.

"Do be sensible!" pleaded Glinda. "This is a serious matter, and we
must give it serious thought."

"How big is the lake and how big is the island?" was the Frogman's
question.

"None of us can tell, for we have not been there."

"In that case," said the Scarecrow, "it appears to me we ought to go to
the Skeezer country and examine it carefully."

"Quite right," agreed the Tin Woodman.

"We-will-have-to-go-there-any-how," remarked Tik-Tok in his jerky
machine voice.

"The question is which of us shall go, and how many of us?" said the
Wizard.

"I shall go of course," declared the Scarecrow.

"And I," said Scraps.

"It is my duty to Ozma to go," asserted the Tin Woodman.

"I could not stay away, knowing our loved Princess is in danger," said
the Wizard.

"We all feel like that," Uncle Henry said.

Finally one and all present decided to go to the Skeezer country, with
Glinda and the little Wizard to lead them. Magic must meet magic in
order to conquer it, so these two skillful magic-workers were necessary
to insure the success of the expedition.

They were all ready to start at a moment's notice, for none had any
affairs of importance to attend to. Jack was wearing a newly made
Pumpkin-head and the Scarecrow had recently been stuffed with fresh
straw. Tik-Tok's machinery was in good running order and the Tin
Woodman always was well oiled.

"It is quite a long journey," said Glinda, "and while I might travel
quickly to the Skeezer country by means of my stork chariot the rest of
you will be obliged to walk. So, as we must keep together, I will send
my chariot back to my castle and we will plan to leave the Emerald City
at sunrise to-morrow."




Chapter Fifteen

The Great Sorceress


Betsy and Trot, when they heard of the rescue expedition, begged the
Wizard to permit them to join it and he consented. The Glass Cat,
overhearing the conversation, wanted to go also and to this the Wizard
made no objection.

This Glass Cat was one of the real curiosities of Oz. It had been made
and brought to life by a clever magician named Dr. Pipt, who was not
now permitted to work magic and was an ordinary citizen of the Emerald
City. The cat was of transparent glass, through which one could plainly
see its ruby heart beating and its pink brains whirling around in the
top of the head.

The Glass Cat's eyes were emeralds; its fluffy tail was of spun glass
and very beautiful. The ruby heart, while pretty to look at, was hard
and cold and the Glass Cat's disposition was not pleasant at all times.
It scorned to catch mice, did not eat, and was extremely lazy. If you
complimented the remarkable cat on her beauty, she would be very
friendly, for she loved admiration above everything. The pink brains
were always working and their owner was indeed more intelligent than
most common cats.

Three other additions to the rescue party were made the next morning,
just as they were setting out upon their journey. The first was a
little boy called Button Bright, because he had no other name that
anyone could remember. He was a fine, manly little fellow, well
mannered and good humored, who had only one bad fault. He was
continually getting lost. To be sure, Button Bright got found as often
as he got lost, but when he was missing his friends could not help
being anxious about him.

"Some day," predicted the Patchwork Girl, "he won't be found, and that
will be the last of him." But that didn't worry Button Bright, who was
so careless that he did not seem to be able to break the habit of
getting lost.

The second addition to the party was a Munchkin boy of about Button
Bright's age, named Ojo. He was often called "Ojo the Lucky," because
good fortune followed him wherever he went. He and Button Bright were
close friends, although of such different natures, and Trot and Betsy
were fond of both.

The third and last to join the expedition was an enormous lion, one of
Ozma's regular guardians and the most important and intelligent beast
in all Oz. He called himself the Cowardly Lion, saying that every
little danger scared him so badly that his heart thumped against his
ribs, but all who knew him knew that the Cowardly Lion's fears were
coupled with bravery and that however much he might be frightened he
summoned courage to meet every danger he encountered. Often he had
saved Dorothy and Ozma in times of peril, but afterward he moaned and
trembled and wept because he had been so scared.

"If Ozma needs help, I'm going to help her," said the great beast.
"Also, I suspect the rest of you may need me on the journey--especially
Trot and Betsy--for you may pass through a dangerous part of the
country. I know that wild Gillikin country pretty well. Its forests
harbor many ferocious beasts."

They were glad the Cowardly Lion was to join them, and in good spirits
the entire party formed a procession and marched out of the Emerald
City amid the shouts of the people, who wished them success and a safe
return with their beloved Ruler.

They followed a different route from that taken by Ozma and Dorothy,
for they went through the Winkie Country and up north toward Oogaboo.
But before they got there they swerved to the left and entered the
Great Gillikin Forest, the nearest thing to a wilderness in all Oz.
Even the Cowardly Lion had to admit that certain parts of this forest
were unknown to him, although he had often wandered among the trees,
and the Scarecrow and Tin Woodman, who were great travelers, never had
been there at all.

The forest was only reached after a tedious tramp, for some of the
Rescue Expedition were quite awkward on their feet. The Patchwork Girl
was as light as a feather and very spry; the Tin Woodman covered the
ground as easily as Uncle Henry and the Wizard; but Tik-Tok moved
slowly and the slightest obstruction in the road would halt him until
the others cleared it away. Then, too, Tik-Tok's machinery kept running
down, so Betsy and Trot took turns in winding it up.

The Scarecrow was more clumsy but less bother, for although he often
stumbled and fell he could scramble up again and a little patting of
his straw-stuffed body would put him in good shape again.

Another awkward one was Jack Pumpkinhead, for walking would jar his
head around on his neck and then he would be likely to go in the wrong
direction. But the Frogman took Jack's arm and then he followed the
path more easily.

Cap'n Bill's wooden leg didn't prevent him from keeping up with the
others and the old sailor could walk as far as any of them.

When they entered the forest the Cowardly Lion took the lead. There was
no path here for men, but many beasts had made paths of their own which
only the eyes of the Lion, practiced in woodcraft, could discern. So he
stalked ahead and wound his way in and out, the others following in
single file, Glinda being next to the Lion.

There are dangers in the forest, of course, but as the huge Lion headed
the party he kept the wild denizens of the wilderness from bothering
the travelers. Once, to be sure, an enormous leopard sprang upon the
Glass Cat and caught her in his powerful jaws, but he broke several of
his teeth and with howls of pain and dismay dropped his prey and
vanished among the trees.

"Are you hurt?" Trot anxiously inquired of the Glass Cat.

"How silly!" exclaimed the creature in an irritated tone of voice;
"nothing can hurt glass, and I'm too solid to break easily. But I'm
annoyed at that leopard's impudence. He has no respect for beauty or
intelligence. If he had noticed my pink brains work, I'm sure he would
have realized I'm too important to be grabbed in a wild beast's jaws."

"Never mind," said Trot consolingly; "I'm sure he won't do it again."

They were almost in the center of the forest when Ojo, the Munchkin
boy, suddenly said: "Why, where's Button Bright?"

They halted and looked around them. Button Bright was not with the
party.

"Dear me," remarked Betsy, "I expect he's lost again!"

"When did you see him last, Ojo?" inquired Glinda.

"It was some time ago," replied Ojo. "He was trailing along at the end
and throwing twigs at the squirrels in the trees. Then I went to talk
to Betsy and Trot, and just now I noticed he was gone."

"This is too bad," declared the Wizard, "for it is sure to delay our
journey. We must find Button Bright before we go any farther, for this
forest is full of ferocious beasts that would not hesitate to tear the
boy to pieces."

"But what shall we do?" asked the Scarecrow. "If any of us leaves the
party to search for Button Bright he or she might fall a victim to the
beasts, and if the Lion leaves us we will have no protector.

"The Glass Cat could go," suggested the Frogman. "The beasts can do her
no harm, as we have discovered."

The Wizard turned to Glinda.

"Cannot your sorcery discover where Button Bright is?" he asked.

"I think so," replied the Sorceress.

She called to Uncle Henry, who had been carrying her wicker box, to
bring it to her, and when he obeyed she opened it and drew out a small
round mirror. On the surface of the glass she dusted a white powder and
then wiped it away with her handkerchief and looked in the mirror. It
reflected a part of the forest, and there, beneath a wide-spreading
tree, Button Bright was lying asleep. On one side of him crouched a
tiger, ready to spring; on the other side was a big gray wolf, its
bared fangs glistening in a wicked way.

"Goodness me!" cried Trot, looking over Glinda's shoulder. "They'll
catch and kill him sure."

Everyone crowded around for a glimpse at the magic mirror.

"Pretty bad--pretty bad!" said the Scarecrow sorrowfully.

"Comes of getting lost!" said Cap'n Bill, sighing.

"Guess he's a goner!" said the Frogman, wiping his eyes on his purple
silk handkerchief.

"But where is he?  Can't we save him?" asked Ojo the Lucky.

"If we knew where he is we could probably save him," replied the little
Wizard, "but that tree looks so much like all the other trees, that we
can't tell whether it's far away or near by."

"Look at Glinda!" exclaimed Betsy

Glinda, having handed the mirror to the Wizard, had stepped aside and
was making strange passes with her outstretched arms and reciting in
low, sweet tones a mystical incantation. Most of them watched the
Sorceress with anxious eyes, despair giving way to the hope that she
might be able to save their friend. The Wizard, however, watched the
scene in the mirror, while over his shoulders peered Trot, the
Scarecrow and the Shaggy Man.

What they saw was more strange than Glinda's actions. The tiger started
to spring on the sleeping boy, but suddenly lost its power to move and
lay flat upon the ground. The gray wolf seemed unable to lift its feet
from the ground. It pulled first at one leg and then at another, and
finding itself strangely confined to the spot began to back and snarl
angrily. They couldn't hear the barkings and snarls, but they could see
the creature's mouth open and its thick lips move. Button Bright,
however, being but a few feet away from the wolf, heard its cries of
rage, which wakened him from his untroubled sleep. The boy sat up and
looked first at the tiger and then at the wolf. His face showed that
for a moment he was quite frightened, but he soon saw that the beasts
were unable to approach him and so he got upon his feet and examined
them curiously, with a mischievous smile upon his face. Then he
deliberately kicked the tiger's head with his foot and catching up a
fallen branch of a tree he went to the wolf and gave it a good
whacking. Both the beasts were furious at such treatment but could not
resent it.

Button Bright now threw down the stick and with his hands in his
pockets wandered carelessly away.

"Now," said Glinda, "let the Glass Cat run and find him. He is in that
direction," pointing the way, "but how far off I do not know. Make
haste and lead him back to us as quickly as you can."

The Glass Cat did not obey everyone's orders, but she really feared the
great Sorceress, so as soon as the words were spoken the crystal animal
darted away and was quickly lost to sight.

The Wizard handed the mirror back to Glinda, for the woodland scene had
now faded from the glass. Then those who cared to rest sat down to
await Button Bright's coming. It was not long before hye appeared
through the trees and as he rejoined his friends he said in a peevish
tone:

"Don't ever send that Glass Cat to find me again. She was very impolite
and, if we didn't all know that she had no manners, I'd say she
insulted me."

Glinda turned upon the boy sternly.

"You have caused all of us much anxiety and annoyance," said she. "Only
my magic saved you from destruction. I forbid you to get lost again."

"Of course," he answered. "It won't be my fault if I get lost again;
but it wasn't my fault this time."




Chapter Sixteen

The Enchanted Fishes


I must now tell you what happened to Ervic and the three other Skeezers
who were left floating in the iron boat after Queen Coo-ee-oh had been
transformed into a Diamond Swan by the magic of the Flathead Su-dic.

The four Skeezers were all young men and their leader was Ervic.
Coo-ee-oh had taken them with her in the boat to assist her if she
captured the Flathead chief, as she hoped to do by means of her silver
rope. They knew nothing about the witchcraft that moved the submarine
and so, when left floating upon the lake, were at a loss what to do.
The submarine could not be submerged by them or made to return to the
sunken island. There were neither oars nor sails in the boat, which was
not anchored but drifted quietly upon the surface of the lake.

The Diamond Swan had no further thought or care for her people. She had
sailed over to the other side of the lake and all the calls and
pleadings of Ervic and his companions were unheeded by the vain bird.
As there was nothing else for them to do, they sat quietly in their
boat and waited as patiently as they could for someone to come to their
aid.

The Flatheads had refused to help them and had gone back to their
mountain. All the Skeezers were imprisoned in the Great Dome and could
not help even themselves. When evening came, they saw the Diamond Swan,
still keeping to the opposite shore of the lake, walk out of the water
to the sands, shake her diamond-sprinkled feathers, and then disappear
among the bushes to seek a resting place for the night.

"I'm hungry," said Ervic.

"I'm cold," said another Skeezer.

"I'm tired," said a third.

"I'm afraid," said the last one of them.

But it did them no good to complain. Night fell and the moon rose and
cast a silvery sheen over the surface of the water.

"Go to sleep," said Ervic to his companions. "I'll stay awake and
watch, for we may be rescued in some unexpected way."

So the other three laid themselves down in the bottom of the boat and
were soon fast asleep.

Ervic watched. He rested himself by leaning over the bow of the boat,
his face near to the moonlit water, and thought dreamily of the day's
surprising events and wondered what would happen to the prisoners in
the Great Dome.

Suddenly a tiny goldfish popped its head above the surface of the lake,
not more than a foot from his eyes. A silverfish then raised its head
beside that of the goldfish, and a moment later a bronzefish lifted its
head beside the others. The three fish, all in a row, looked earnestly
with their round, bright eyes into the astonished eyes of Ervic the
Skeezer.

"We are the three Adepts whom Queen Coo-ee-oh betrayed and wickedly
transformed," said the goldfish, its voice low and soft but distinctly
heard in the stillness of the night.

"I know of our Queen's treacherous deed," replied Ervic, "and I am
sorry for your misfortune. Have you been in the lake ever since?"

"Yes," was the reply.

"I--I hope you are well--and comfortable," stammered Ervic, not knowing
what else to say.

"We knew that some day Coo-ee-oh would meet with the fate she so richly
deserves," declared the bronzefish. "We have waited and watched for
this time. Now if you will promise to help us and will be faithful and
true, you can aid us in regaining our natural forms, and save yourself
and all your people from the dangers that now threaten you."

"Well," said Ervic, "you can depend on my doing the best I can. But I'm
no witch, nor magician, you must know."

"All we ask is that you obey our instructions," returned the
silverfish. "We know that you are honest and that you served Coo-ee-oh
only because you were obliged to in order to escape her anger. Do as we
command and all will be well."

"I promise!" exclaimed the young man. "Tell me what I am to do first."

"You will find in the bottom of your boat the silver cord which dropped
from Coo-ee-oh's hand when she was transformed," said the goldfish.
"Tie one end of that cord to the bow of your boat and drop the other
end to us in the water. Together we will pull your boat to the shore."

Ervic much doubted that the three small fishes could move so heavy a
boat, but he did as he was told and the fishes all seized their end of
the silver cord in their mouths and headed toward the nearest shore,
which was the very place where the Flatheads had stood when they
conquered Queen Coo-ee-oh.

At first the boat did not move at all, although the fishes pulled with
all their strength. But presently the strain began to tell. Very slowly
the boat crept toward the shore, gaining more speed at every moment. A
couple of yards away from the sandy beach the fishes dropped the cord
from their mouths and swam to one side, while the iron boat, being now
under way, continued to move until its prow grated upon the sands.

Ervic leaned over the side and said to the fishes: "What next?"

"You will find upon the sand," said the silverfish, "a copper kettle,
which the Su-dic forgot when he went away. Cleanse it thoroughly in the
water of the lake, for it has had poison in it. When it is cleaned,
fill it with fresh water and hold it over the side of the boat, so that
we three may swim into the kettle. We will then instruct you further."

"Do you wish me to catch you, then?" asked Ervic in surprise.

"Yes," was the reply.

So Ervic jumped out of the boat and found the copper kettle. Carrying
it a little way down the beach, he washed it well, scrubbing away every
drop of the poison it had contained with sand from the shore.

Then he went back to the boat.

Ervic's comrades were still sound asleep and knew nothing of the three
fishes or what strange happenings were taking place about them. Ervic
dipped the kettle in the lake, holding fast to the handle until it was
under water. The gold and silver and bronze fishes promptly swam into
the kettle. The young Skeezer then lifted it, poured out a little of
the water so it would not spill over the edge, and said to the fishes:
"What next?"

"Carry the kettle to the shore. Take one hundred steps to the east,
along the edge of the lake, and then you will see a path leading
through the meadows, up hill and down dale. Follow the path until you
come to a cottage which is painted a purple color with white trimmings.
When you stop at the gate of this cottage we will tell you what to do
next. Be careful, above all, not to stumble and spill the water from
the kettle, or you would destroy us and all you have done would be in
vain."

The goldfish issued these commands and Ervic promised to be careful and
started to obey. He left his sleeping comrades in the boat, stepping
cautiously over their bodies, and on reaching the shore took exactly
one hundred steps to the east. Then he looked for the path and the
moonlight was so bright that he easily discovered it, although it was
hidden from view by tall weeds until one came full upon it. This path
was very narrow and did not seem to be much used, but it was quite
distinct and Ervic had no difficulty in following it. He walked through
a broad meadow, covered with tall grass and weeds, up a hill and down
into a valley and then up another hill and down again.

It seemed to Ervic that he had walked miles and miles. Indeed the moon
sank low and day was beginning to dawn when finally he discovered by
the roadside a pretty little cottage, painted purple with white
trimmings. It was a lonely place--no other buildings were anywhere
about and the ground was not tilled at all. No farmer lived here, that
was certain. Who would care to dwell in such an isolated place?

But Ervic did not bother his head long with such questions. He went up
to the gate that led to the cottage, set the copper kettle carefully
down and bending over it asked:

"What next?"




Chapter Seventeen

Under the Great Dome


When Glinda the Good and her followers of the Rescue Expedition came in
sight of the Enchanted Mountain of the Flatheads, it was away to the
left of them, for the route they had taken through the Great Forest was
some distance from that followed by Ozma and Dorothy.

They halted awhile to decide whether they should call upon the Supreme
Dictator first, or go on to the Lake of the Skeezers.

"If we go to the mountain," said the Wizard, "we may get into trouble
with that wicked Su-dic, and then we would be delayed in rescuing Ozma
and Dorothy. So I think our best plan will be to go to the Skeezer
Country, raise the sunken island and save our friends and the
imprisoned Skeezers. Afterward we can visit the mountain and punish the
cruel magician of the Flatheads."

"That is sensible," approved the Shaggy Man. "I quite agree with you."

The others, too, seemed to think the Wizard's plan the best, and Glinda
herself commended it, so on they marched toward the line of palm trees
that hid the Skeezers' lake from view.

Pretty soon they came to the palms. These were set closely together,
the branches, which came quite to the ground, being so tightly
interlaced that even the Glass Cat could scarcely find a place to
squeeze through. The path which the Flatheads used was some distance
away.

"Here's a job for the Tin Woodman," said the Scarecrow.

So the Tin Woodman, who was always glad to be of use, set to work with
his sharp, gleaming axe, which he always carried, and in a surprisingly
short time had chopped away enough branches to permit them all to pass
easily through the trees.

Now the clear waters of the beautiful lake were before them and by
looking closely they could see the outlines of the Great Dome of the
sunken island, far from shore and directly in the center of the lake.

Of course every eye was at first fixed upon this dome, where Ozma and
Dorothy and the Skeezers were still fast prisoners. But soon their
attention was caught by a more brilliant sight, for here was the
Diamond Swan swimming just before them, its long neck arched proudly,
the amethyst eyes gleaming and all the diamond-sprinkled feathers
glistening splendidly under the rays of the sun.

"That," said Glinda, "is the transformation of Queen Coo-ce-oh, the
haughty and wicked witch who betrayed the three Adepts at Magic and
treated her people like slaves."

"She's wonderfully beautiful now," remarked the Frogman.

"It doesn't seem like much of a punishment," said Trot. "The Flathead
Su-dic ought to have made her a toad."

"I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all
her magic power and her grand palace and can no longer misrule the poor
Skeezers."

"Let us call to her, and hear what she has to say," proposed the Wizard.

So Glinda beckoned the Diamond Swan, which swam gracefully to a
position near them. Before anyone could speak Coo-ee-oh called to them
in a rasping voice--for the voice of a swan is always harsh and
unpleasant--and said with much pride:

"Admire me, Strangers!  Admire the lovely Coo-ee-oh, the handsomest
creature in all Oz. Admire me!"

"Handsome is as handsome does," replied the Scarecrow. "Are your deeds
lovely, Coo-ce-oh?"

"Deeds?  What deeds can a swan do but swim around and give pleasure to
all beholders?" said the sparkling bird.

"Have you forgotten your former life? Have you forgotten your magic and
witchcraft?" inquired the Wizard.

"Magic--witchcraft? Pshaw, who cares for such silly things?" retorted
Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I
wouldn't go back to it if I could. Don't you admire my beauty,
Strangers?"

"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough
of your witchcraft to enable us to raise the sunken island to the
surface of the lake. Tell us that and I'll give you a string of pearls
to wear around your neck and add to your beauty."

"Nothing can add to my beauty, for I'm the most beautiful creature
anywhere in the whole world."

"But how can we raise the island?"

"I don't know and I don't care. If ever I knew I've forgotten, and I'm
glad of it," was the response. "Just watch me circle around and see me
glitter!

"It's no use," said Button Bright; "the old Swan is too much in love
with herself to think of anything else."

"That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma
and Dorothy out of that lake, somehow or other."

"And we must do it in our own way," added the Scarecrow.

"But how?" asked Uncle Henry in a grave voice, for he could not bear to
think of his dear niece Dorothy being out there under water; "how shall
we do it?"

"Leave that to Glinda," advised the Wizard, realizing he was helpless
to do it himself.

"If it were just an ordinary sunken island," said the powerful
sorceress, "there would be several ways by which I might bring it to
the surface again. But this is a Magic Isle, and by some curious art of
witchcraft, unknown to any but Queen Coo-ce-oh, it obeys certain
commands of magic and will not respond to any other. I do not despair
in the least, but it will require some deep study to solve this
difficult problem. If the Swan could only remember the witchcraft that
she invented and knew as a woman, I could force her to tell me the
secret, but all her former knowledge is now forgotten."

"It seems to me," said the Wizard after a brief silence had followed
Glinda's speech, "that there are three fishes in this lake that used to
be Adepts at Magic and from whom Coo-ee-oh stole much of her knowledge.
If we could find those fishes and return them to their former shapes,
they could doubtless tell us what to do to bring the sunken island to
the surface."

"I have thought of those fishes," replied Glinda, "but among so many
fishes as this lake contains how are we to single them out?"

You will understand, of course, that had Glinda been at home in her
castle, where the Great Book of Records was, she would have known that
Ervic the Skeezer already had taken the gold and silver and bronze
fishes from the lake. But that act had been recorded in the Book after
Glinda had set out on this journey, so it was all unknown to her.

"I think I see a boat yonder on the shore," said Ojo the Munchkin boy,
pointing to a place around the edge of the lake. "If we could get that
boat and row all over the lake, calling to the magic fishes, we might
be able to find them."

"Let us go to the boat," said the Wizard.

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