They walked around the lake to where the boat was stranded upon the beach, but found it empty. It was a mere shell of blackened steel, with a collapsible roof that, when in position, made the submarine watertight, but at present the roof rested in slots on either side of the magic craft. There were no oars or sails, no machinery to make the boat go, and although Glinda promptly realized it was meant to be operated by witchcraft, she was not acquainted with that sort of magic.
"However," said she, "the boat is merely a boat, and I believe I can make it obey a command of sorcery, as well as it did the command of witchcraft. After I have given a little thought to the matter, the boat will take us wherever we desire to go."
"Not all of us," returned the Wizard, "for it won't hold so many. But, most noble Sorceress, provided you can make the boat go, of what use will it be to us?"
"Can't we use it to catch the three fishes?" asked Button Bright.
"It will not be necessary to use the boat for that purpose," replied Glinda. "Wherever in the lake the enchanted fishes may be, they will answer to my call. What I am trying to discover is how the boat came to be on this shore, while the island on which it belongs is under water yonder. Did Coo-ee-oh come here in the boat to meet the Flatheads before the island was sunk, or afterward?"
No one could answer that question, of course; but while they pondered the matter three young men advanced from the line of trees, and rather timidly bowed to the strangers.
"Who are you, and where did you come from?" inquired the Wizard.
"We are Skeezers," answered one of them, "and our home is on the Magic Isle of the Lake. We ran away when we saw you coming, and hid behind the trees, but as you are Strangers and seem to be friendly we decided to meet you, for we are in great trouble and need assistance."
"If you belong on the island, why are you here?" demanded Glinda.
So they told her all the story: How the Queen had defied the Flatheads and submerged the whole island so that her enemies could not get to it or destroy it; how, when the Flatheads came to the shore, Coo-ee-oh had commanded them, together with their friend Ervic, to go with her in the submarine to conquer the Su-dic, and how the boat had shot out from the basement of the sunken isle, obeying a magic word, and risen to the surface, where it opened and floated upon the water.
Then followed the account of how the Su-dic had transformed Coo-ee-oh into a swan, after which she had forgotten all the witchcraft she ever knew. The young men told how, in the night when they were asleep, their comrade Ervic had mysteriously disappeared, while the boat in some strange manner had floated to the shore and stranded upon the beach.
That was all they knew. They had searched in vain for three days for Ervic. As their island was under water and they could not get back to it, the three Skeezers had no place to go, and so had waited patiently beside their boat for something to happen.
Being questioned by Glinda and the Wizard, they told all they knew about Ozma and Dorothy and declared the two girls were still in the village under the Great Dome. They were quite safe and would be well cared for by Lady Aurex, now that the Queen who opposed them was out of the way.
When they had gleaned all the information they could from these Skeezers, the Wizard said to Glinda:
"If you find you can make this boat obey your sorcery, you could have it return to the island, submerge itself, and enter the door in the basement from which it came. But I cannot see that our going to the sunken island would enable our friends to escape. We would only Join them as prisoners."
"Not so, friend Wizard," replied Glinda. "If the boat would obey my commands to enter the basement door, it would also obey my commands to come out again, and I could bring Ozma and Dorothy back with me."
"And leave all of our people still imprisoned?" asked one of the Skeezers reproachfully.
"By making several trips in the boat, Glinda could fetch all your people to the shore," replied the Wizard.
"But what could they do then?" inquired another Skeezer. "They would have no homes and no place to go, and would be at the mercy of their enemies, the Flatheads."
"That is true," said Glinda the Good. "And as these people are Ozma's subjects, I think she would refuse to escape with Dorothy and leave the others behind, or to abandon the island which is the lawful home of the Skeezers. I believe the best plan will be to summon the three fishes and learn from them how to raise the island."
The little Wizard seemed to think that this was rather a forlorn hope.
"How will you summon them," he asked the lovely Sorceress, "and how can they hear you?"
"That is something we must consider carefully," responded stately Glinda, with a serene smile. "I think I can find a way."
All of Ozma's counsellors applauded this sentiment, for they knew well the powers of the Sorceress.
"Very well," agreed the Wizard. "Summon them, most noble Glinda."
Chapter Eighteen
The Cleverness of Ervic
We must now return to Ervic the Skeezer, who, when he had set down the copper kettle containing the three fishes at the gate of the lonely cottage, had asked, "What next?"
The goldfish stuck its head above the water in the kettle and said in its small but distinct voice:
"You are to lift the latch, open the door, and walk boldly into the cottage. Do not be afraid of anything you see, for however you seem to be threatened with dangers, nothing can harm you. The cottage is the home of a powerful Yookoohoo, named Reera the Red, who assumes all sorts of forms, sometimes changing her form several times in a day, according to her fancy. What her real form may be we do not know. This strange creature cannot be bribed with treasure, or coaxed through friendship, or won by pity. She has never assisted anyone, or done wrong to anyone, that we know of. All her wonderful powers are used for her own selfish amusement. She will order you out of the house but you must refuse to go. Remain and watch Reera closely and try to see what she uses to accomplish her transformations. If you can discover the secret whisper it to us and we will then tell you what to do next."
"That sounds easy," returned Ervic, who had listened carefully. "But are you sure she will not hurt me, or try to transform me?"
"She may change your form," replied the goldfish, "but do not worry if that happens, for we can break that enchantment easily. You may be sure that nothing will harm you, so you must not be frightened at anything you see or hear."
Now Ervic was as brave as any ordinary young man, and he knew the fishes who spoke to him were truthful and to be relied upon, nevertheless he experienced a strange sinking of the heart as he picked up the kettle and approached the door of the cottage. His hand trembled as he raised the latch, but he was resolved to obey his instructions. He pushed the door open, took three strides into the middle of the one room the cottage contained, and then stood still and looked around him.
The sights that met his gaze were enough to frighten anyone who had not been properly warned. On the floor just before Ervic lay a great crocodile, its red eyes gleaming wickedly and its wide open mouth displaying rows of sharp teeth. Horned toads hopped about; each of the four upper corners of the room was festooned with a thick cobweb, in the center of which sat a spider as big around as a washbasin, and armed with pincher-like claws; a red-and-green lizard was stretched at full length on the window-sill and black rats darted in and out of the holes they had gnawed in the floor of the cottage.
But the most startling thing was a huge gray ape which sat upon a bench and knitted. It wore a lace cap, such as old ladies wear, and a little apron of lace, but no other clothing. Its eyes were bright and looked as if coals were burning in them. The ape moved as naturally as an ordinary person might, and on Ervic's entrance stopped knitting and raised its head to look at him.
"Get out!" cried a sharp voice, seeming to come from the ape's mouth.
Ervic saw another bench, empty, just beyond him, so he stepped over the crocodile, sat down upon the bench and carefully placed the kettle beside him.
"Get out!" again cried the voice.
Ervic shook his head.
"No," said he, "I'm going to stay."
The spiders left their four corners, dropped to the floor and made a rush toward the young Skeezer, circling around his legs with their pinchers extended. Ervic paid no attention to them. An enormous black rat ran up Ervic's body, passed around his shoulders and uttered piercing squeals in his ears, but he did not wince. The green-and-red lizard, coming from the window-sill, approached Ervic and began spitting a flaming fluid at him, but Ervic merely stared at the creature and its flame did not touch him.
The crocodile raised its tail and, swinging around, swept Ervic off the bench with a powerful blow. But the Skeezer managed to save the kettle from upsetting and he got up, shook off the horned toads that were crawling over him and resumed his seat on the bench.
All the creatures, after this first attack, remained motionless, as if awaiting orders. The old gray ape knitted on, not looking toward Ervic now, and the young Skeezer stolidly kept his seat. He expected something else to happen, but nothing did. A full hour passed and Ervic was growing nervous.
"What do you want?" the ape asked at last.
"Nothing," said Ervic.
"You may have that!" retorted the ape, and at this all the strange creatures in the room broke into a chorus of cackling laughter.
Another long wait.
"Do you know who I am?" questioned the ape.
"You must be Reera the Red--the Yookoohoo," Ervic answered.
"Knowing so much, you must also know that I do not like strangers. Your presence here in my home annoys me. Do you not fear my anger?"
"No," said the young man.
"Do you intend to obey me, and leave this house?" "No," replied Ervic, just as quietly as the Yookoohoo had spoken.
The ape knitted for a long time before resuming the conversation.
"Curiosity," it said, "has led to many a man's undoing. I suppose in some way you have learned that I do tricks of magic, and so through curiosity you have come here. You may have been told that I do not injure anyone, so you are bold enough to disobey my commands to go away. You imagine that you may witness some of the rites of witchcraft, and that they may amuse you. Have I spoken truly?"
"Well," remarked Ervic, who had been pondering on the strange circumstances of his coming here, "you are right in some ways, but not in others. I am told that you work magic only for your own amusement. That seems to me very selfish. Few people understand magic. I'm told that you are the only real Yookoohoo in all Oz. Why don't you amuse others as well as yourself?"
"What right have you to question my actions?"
"None at all."
"And you say you are not here to demand any favors of me?"
"For myself I want nothing from you."
"You are wise in that. I never grant favors."
"That doesn't worry me," declared Ervic.
"But you are curious? You hope to witness some of my magic transformations?"
"If you wish to perform any magic, go ahead," said Ervic. "It may interest me and it may not. If you'd rather go on with your knitting, it's all the same to me. I am in no hurry at all."
This may have puzzled Red Reera, but the face beneath the lace cap could show no expression, being covered with hair. Perhaps in all her career the Yookoohoo had never been visited by anyone who, like this young man, asked for nothing, expected nothing, and had no reason for coming except curiosity. This attitude practically disarmed the witch and she began to regard the Skeezer in a more friendly way. She knitted for some time, seemingly in deep thought, and then she arose and walked to a big cupboard that stood against the wall of the room. When the cupboard door was opened Ervic could see a lot of drawers inside, and into one of these drawers--the second from the bottom--Reera thrust a hairy hand.
Until now Ervic could see over the bent form of the ape, but suddenly the form, with its back to him, seemed to straighten up and blot out the cupboard of drawers. The ape had changed to the form of a woman, dressed in the pretty Gillikin costume, and when she turned around he saw that it was a young woman, whose face was quite attractive.
"Do you like me better this way?" Reera inquired with a smile.
"You look better," he said calmly, "but I'm not sure I like you any better."
She laughed, saying: "During the heat of the day I like to be an ape, for an ape doesn't wear any clothes to speak of. But if one has gentlemen callers it is proper to dress up."
Ervic noticed her right hand was closed, as if she held something in it. She shut the cupboard door, bent over the crocodile and in a moment the creature had changed to a red wolf. It was not pretty even now, and the wolf crouched beside its mistress as a dog might have done. Its teeth looked as dangerous as had those of the crocodile.
Next the Yookoohoo went about touching all the lizards and toads, and at her touch they became kittens. The rats she changed into chipmunks. Now the only horrid creatures remaining were the four great spiders, which hid themselves behind their thick webs.
"There!" Reera cried, "now my cottage presents a more comfortable appearance. I love the toads and lizards and rats, because most people hate them, but I would tire of them if they always remained the same. Sometimes I change their forms a dozen times a day."
"You are clever," said Ervic. "I did not hear you utter any incantations or magic words. All you did was to touch the creatures."
"Oh, do you think so?" she replied. "Well, touch them yourself, if you like, and see if you can change their forms."
"No," said the Skeezer, "I don't understand magic and if I did I would not try to imitate your skill. You are a wonderful Yookoohoo, while I am only a common Skeezer."
This confession seemed to please Reera, who liked to have her witchcraft appreciated.
"Will you go away now?" she asked. "I prefer to be alone."
"I prefer to stay here," said Ervic.
"In another person's home, where you are not wanted?"
"Yes."
"Is not your curiosity yet satisfied?" demanded Reera, with a smile.
"I don't know. Is there anything else you can do?"
"Many things. But why should I exhibit my powers to a stranger?"
"I can think of no reason at all," he replied.
She looked at him curiously.
"You want no power for yourself, you say, and you're too stupid to be able to steal my secrets. This isn't a pretty cottage, while outside are sunshine, broad prairies and beautiful wildflowers. Yet you insist on sitting on that bench and annoying me with your unwelcome presence. What have you in that kettle?"
"Three fishes," he answered readily.
"Where did you get them?"
"I caught them in the Lake of the Skeezers."
"What do you intend to do with the fishes?"
"I shall carry them to the home of a friend of mine who has three children. The children will love to have the fishes for pets."
She came over to the bench and looked into the kettle, where the three fishes were swimming quietly in the water.
"They're pretty," said Reera. "Let me transform them into something else."
"No," objected the Skeezer.
"I love to transform things; it's so interesting. And I've never transformed any fishes in all my life."
"Let them alone," said Ervic.
"What shapes would you prefer them to have? I can make them turtles, or cute little sea-horses; or I could make them piglets, or rabbits, or guinea-pigs; or, if you like I can make chickens of them, or eagles, or bluejays."
"Let them alone!" repeated Ervic.
"You're not a very pleasant visitor," laughed Red Reera. "People accuse me of being cross and crabbed and unsociable, and they are quite right. If you had come here pleading and begging for favors, and half afraid of my Yookoohoo magic, I'd have abused you until you ran away; but you're quite different from that. You're the unsociable and crabbed and disagreeable one, and so I like you, and bear with your grumpiness. It's time for my midday meal; are you hungry?"
"No," said Ervic, although he really desired food.
"Well, I am," Reera declared and clapped her hands together. Instantly a table appeared, spread with linen and bearing dishes of various foods, some smoking hot. There were two plates laid, one at each end of the table, and as soon as Reera seated herself all her creatures gathered around her, as if they were accustomed to be fed when she ate. The wolf squatted at her right hand and the kittens and chipmunks gathered at her left.
"Come, Stranger, sit down and eat," she called cheerfully, "and while we're eating let us decide into what forms we shall change your fishes."
"They're all right as they are," asserted Ervic, drawing up his bench to the table. "The fishes are beauties--one gold, one silver and one bronze. Nothing that has life is more lovely than a beautiful fish."
"What! Am I not more lovely?" Reera asked, smiling at his serious face.
"I don't object to you--for a Yookoohoo, you know," he said, helping himself to the food and eating with good appetite.
"And don't you consider a beautiful girl more lovely than a fish, however pretty the fish may be?"
"Well," replied Ervic, after a period of thought, "that might be. If you transformed my three fish into three girls--girls who would be Adepts at Magic, you know they might please me as well as the fish do. You won't do that of course, because you can't, with all your skill. And, should you be able to do so, I fear my troubles would be more than I could bear. They would not consent to be my slaves--especially if they were Adepts at Magic--and so they would command me to obey them. No, Mistress Reera, let us not transform the fishes at all."
The Skeezer had put his case with remarkable cleverness. He realized that if he appeared anxious for such a transformation the Yookoohoo would not perform it, yet he had skillfully suggested that they be made Adepts at Magic.
Chapter Nineteen
Red Reera, the Yookoohoo
After the meal was over and Reera had fed her pets, including the four monster spiders which had come down from their webs to secure their share, she made the table disappear from the floor of the cottage.
"I wish you'd consent to my transforming your fishes," she said, as she took up her knitting again.
The Skeezer made no reply. He thought it unwise to hurry matters. All during the afternoon they sat silent. Once Reera went to her cupboard and after thrusting her hand into the same drawer as before, touched the wolf and transformed it into a bird with gorgeous colored feathers. This bird was larger than a parrot and of a somewhat different form, but Ervic had never seen one like it before.
"Sing!" said Reera to the bird, which had perched itself on a big wooden peg--as if it had been in the cottage before and knew just what to do.
And the bird sang jolly, rollicking songs with words to them--just as a person who had been carefully trained might do. The songs were entertaining and Ervic enjoyed listening to them. In an hour or so the bird stopped singing, tucked its head under its wing and went to sleep. Reera continued knitting but seemed thoughtful.
Now Ervic had marked this cupboard drawer well and had concluded that Reera took something from it which enabled her to perform her transformations. He thought that if he managed to remain in the cottage, and Reera fell asleep, he could slyly open the cupboard, take a portion of whatever was in the drawer, and by dropping it into the copper kettle transform the three fishes into their natural shapes. Indeed, he had firmly resolved to carry out this plan when the Yookoohoo put down her knitting and walked toward the door.
"I'm going out for a few minutes," said she; "do you wish to go with me, or will you remain here?"
Ervic did not answer but sat quietly on his bench. So Reera went out and closed the cottage door.
As soon as she was gone, Ervic rose and tiptoed to the cupboard.
"Take care! Take care!" cried several voices, coming from the kittens and chipmunks. "If you touch anything we'll tell the Yookoohoo!"
Ervic hesitated a moment but, remembering that he need not consider Reera's anger if he succeeded in transforming the fishes, he was about to open the cupboard when he was arrested by the voices of the fishes, which stuck their heads above the water in the kettle and called out:
"Come here, Ervic!"
So he went back to the kettle and bent over it
"Let the cupboard alone," said the goldfish to him earnestly. "You could not succeed by getting that magic powder, for only the Yookoohoo knows how to use it. The best way is to allow her to transform us into three girls, for then we will have our natural shapes and be able to perform all the Arts of Magic we have learned and well understand. You are acting wisely and in the most effective manner. We did not know you were so intelligent, or that Reera could be so easily deceived by you. Continue as you have begun and try to persuade her to transform us. But insist that we be given the forms of girls."
The goldfish ducked its head down just as Reera re-entered the cottage. She saw Ervic bent over the kettle, so she came and joined him.
"Can your fishes talk?" she asked.
"Sometimes," he replied, "for all fishes in the Land of Oz know how to speak. Just now they were asking me for some bread. They are hungry."
"Well, they can have some bread," said Reera. "But it is nearly supper-time, and if you would allow me to transform your fishes into girls they could join us at the table and have plenty of food much nicer than crumbs. Why not let me transform them?"
"Well," said Ervic, as if hesitating, "ask the fishes. If they consent, why--why, then, I'll think it over."
Reera bent over the kettle and asked:
"Can you hear me, little fishes?"
All three popped their heads above water.
"We can hear you," said the bronzefish.
"I want to give you other forms, such as rabbits, or turtles or girls, or something; but your master, the surly Skeezer, does not wish me to. However, he has agreed to the plan if you will consent."
"We'd like to be girls," said the silverfish.
"No, no!" exclaimed Ervic.
"If you promise to make us three beautiful girls, we will consent," said the goldfish.
"No, no!" exclaimed Ervic again.
"Also make us Adepts at Magic," added the bronzefish.
"I don't know exactly what that means," replied Reera musingly, "but as no Adept at Magic is as powerful as Yookoohoo, I'll add that to the transformation."
"We won't try to harm you, or to interfere with your magic in any way," promised the goldfish. "On the contrary, we will be your friends."
"Will you agree to go away and leave me alone in my cottage, whenever I command you to do so?" asked Reera.
"We promise that," cried the three fishes.
"Don't do it! Don't consent to the transformation," urged Ervic.
"They have already consented," said the Yookoohoo, laughing in his face, "and you have promised me to abide by their decision. So, friend Skeezer, I shall perform the transformation whether you like it or not."
Ervic seated himself on the bench again, a deep scowl on his face but joy in his heart. Reera moved over to the cupboard, took something from the drawer and returned to the copper kettle. She was clutching something tightly in her right hand, but with her left she reached within the kettle, took out the three fishes and laid them carefully on the floor, where they gasped in distress at being out of water.
Reera did not keep them in misery more than a few seconds, for she touched each one with her right hand and instantly the fishes were transformed into three tall and slender young women, with fine, intelligent faces and clothed in handsome, clinging gowns. The one who had been a goldfish had beautiful golden hair and blue eyes and was exceedingly fair of skin; the one who had been a bronzefish had dark brown hair and clear gray eyes and her complexion matched these lovely features. The one who had been a silverfish had snow-white hair of the finest texture and deep brown eyes. The hair contrasted exquisitely with her pink cheeks and ruby-red lips, nor did it make her look a day older than her two companions.
As soon as they secured these girlish shapes, all three bowed low to the Yookoohoo and said:
"We thank you, Reera."
Then they bowed to the Skeezer and said:
"We thank you, Ervic."
"Very good!" cried the Yookoohoo, examining her work with critical approval. "You are much better and more interesting than fishes, and this ungracious Skeezer would scarcely allow me to do the transformations. You surely have nothing to thank him for. But now let us dine in honor of the occasion."
She clapped her hands together and again a table loaded with food appeared in the cottage. It was a longer table, this time, and places were set for the three Adepts as well as for Reera and Ervic.
"Sit down, friends, and eat your fill," said the Yookoohoo, but instead of seating herself at the head of the table she went to the cupboard, saying to the Adepts: "Your beauty and grace, my fair friends, quite outshine my own. So that I may appear properly at the banquet table I intend, in honor of this occasion, to take upon myself my natural shape."
Scarcely had she finished this speech when Reera transformed herself into a young woman fully as lovely as the three Adepts. She was not quite so tall as they, but her form was more rounded and more handsomely clothed, with a wonderful jeweled girdle and a necklace of shining pearls. Her hair was a bright auburn red, and her eyes large and dark.
"Do you claim this is your natural form?" asked Ervic of the Yookoohoo.
"Yes," she replied. "This is the only form I am really entitled to wear. But I seldom assume it because there is no one here to admire or appreciate it and I get tired admiring it myself."
"I see now why you are named Reera the Red," remarked Ervic.
"It is on account of my red hair," she explained smiling. "I do not care for red hair myself, which is one reason I usually wear other forms."
"It is beautiful," asserted the young man; and then remembering the other women present he added: "But, of course, all women should not have red hair, because that would make it too common. Gold and silver and brown hair are equally handsome."
The smiles that he saw interchanged between the four filled the poor Skeezer with embarrassment, so he fell silent and attended to eating his supper, leaving the others to do the talking. The three Adepts frankly told Reera who they were, how they became fishes and how they had planned secretly to induce the Yookoohoo to transform them. They admitted that they had feared, had they asked her to help, that she would have refused them.
"You were quite right," returned the Yookoohoo. "I make it my rule never to perform magic to assist others, for if I did there would always be crowd at my cottage demanding help and I hate crowds and want to be left alone."
"However, now that you are restored to your proper shapes, I do not regret my action and I hope you will be of use in saving the Skeezer people by raising their island to the surface of the lake, where it really belongs. But you must promise me that after you go away you will never come here again, nor tell anyone what I have done for you."
The three Adepts and Ervic thanked the Yookoohoo warmly. They promised to remember her wish that they should not come to her cottage again and so, with a good-bye, took their departure.
Chapter Twenty
A Puzzling Problem
Glinda the Good, having decided to try her sorcery upon the abandoned submarine, so that it would obey her commands, asked all of her party, including the Skeezers, to withdraw from the shore of the take to the line of palm trees. She kept with her only the little Wizard of Oz, who was her pupil and knew how to assist her in her magic rites. When they two were alone beside the stranded boat, Glinda said to the Wizard:
"I shall first try my magic recipe No. 1163, which is intended to make inanimate objects move at my command. Have you a skeropythrope with you?"
"Yes, I always carry one in my bag," replied the Wizard. He opened his black bag of magic tools and took out a brightly polished skeropythrope, which he handed to the Sorceress. Glinda had also brought a small wicker bag, containing various requirements of sorcery, and from this she took a parcel of powder and a vial of liquid. She poured the liquid into the skeropythrope and added the powder. At once the skeropythrope began to sputter and emit sparks of a violet color, which spread in all directions. The Sorceress instantly stepped into the middle of the boat and held the instrument so that the sparks fell all around her and covered every bit of the blackened steel boat. At the same time Glinda crooned a weird incantation in the language of sorcery, her voice sounding low and musical.
After a little the violet sparks ceased, and those that had fallen upon the boat had disappeared and left no mark upon its surface. The ceremony was ended and Glinda returned the skeropythrope to the Wizard, who put it away in his black bag.
"That ought to do the business all right," he said confidently.
"Let us make a trial and see," she replied.
So they both entered the boat and seated themselves.
Speaking in a tone of command the Sorceress said to the boat: "Carry us across the lake, to the farther shore."
At once the boat backed off the sandy beach, turned its prow and moved swiftly over the water.
"Very good--very good indeed!" cried the Wizard, when the boat slowed up at the shore opposite from that whence they had departed. "Even Coo-ee-oh, with all her witchcraft, could do no better."
The Sorceress now said to the boat:
"Close up, submerge and carry us to the basement door of the sunken island--the door from which you emerged at the command of Queen Coo-ee-oh."
The boat obeyed. As it sank into the water the top sections rose from the sides and joined together over the heads of Glinda and the Wizard, who were thus enclosed in a water-proof chamber. There were four glass windows in this covering, one on each side and one on either end, so that the passengers could see exactly where they were going. Moving under water more slowly than on the surface, the submarine gradually approached the island and halted with its bow pressed against the huge marble door in the basement under the Dome. This door was tightly closed and it was evident to both Glinda and the Wizard that it would not open to admit the underwater boat unless a magic word was spoken by them or someone from within the basement of the island. But what was this magic word? Neither of them knew.
"I'm afraid," said the Wizard regretfully, "that we can't get in, after all. Unless your sorcery can discover the word to open the marble door."
"That is probably some word only known to Coo-ce-oh," replied the Sorceress. "I may be able to discover what it is, but that will require time. Let us go back again to our companions."
"It seems a shame, after we have made the boat obey us, to be balked by just a marble door," grumbled the Wizard.
At Glinda's command the boat rose until it was on a level with the glass dome that covered the Skeezer village, when the Sorceress made it slowly circle all around the Great Dome.
Many faces were pressed against the glass from the inside, eagerly watching the submarine, and in one place were Dorothy and Ozma, who quickly recognized Glinda and the Wizard through the glass windows of the boat. Glinda saw them, too, and held the boat close to the Dome while the friends exchanged greetings in pantomime. Their voices, unfortunately, could not be heard through the Dome and the water and the side of the boat. The Wizard tried to make the girls understand, through signs, that he and Glinda had come to their rescue, and Ozma and Dorothy understood this from the very fact that the Sorceress and the Wizard had appeared. The two girl prisoners were smiling and in safety, and knowing this Glinda felt she could take all the time necessary in order to effect their final rescue.
As nothing more could be done just then, Glinda ordered the boat to return to shore and it obeyed readily. First it ascended to the surface of the water, then the roof parted and fell into the slots at the side of the boat, and then the magic craft quickly made the shore and beached itself on the sands at the very spot from which it had departed at Glinda's command. All the Oz people and the Skeezers at once ran to the boat to ask if they had reached the island, and whether they had seen Ozma and Dorothy. The Wizard told them of the obstacle they had met in the way of a marble door, and how Glinda would now undertake to find a magic way to conquer the door.
Realizing that it would require several days to succeed in reaching the island raising it and liberating their friends and the Skeezer people, Glinda now prepared a camp half way between the lake shore and the palm trees.
The Wizard's wizardry made a number of tents appear and the sorcery of the Sorceress furnished these tents all complete, with beds, chairs, tables, flags, lamps and even books with which to pass idle hours. All the tents had the Royal Banner of Oz flying from the centerpoles and one big tent, not now occupied, had Ozma's own banner moving in the breeze.
Betsy and Trot had a tent to themselves, and Button Bright and Ojo had another. The Scarecrow and the Tin Woodman paired together in one tent and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid tent of all, except that reserved for Ozma, while the Wizard had a little one of his own. Whenever it was meal time, tables loaded with food magically appeared in the tents of those who were in the habit of eating, and these complete arrangements made the rescue party just comfortable as they would have been in their own homes.
Far into the night Glinda sat in her tent studying a roll of mystic scrolls in search of a word that would open the basement door of the island and admit her to the Great Dome. She also made many magical experiments, hoping to discover something that would aid her. Yet the morning found the powerful Sorceress still unsuccessful.
Glinda's art could have opened any ordinary door, you may be sure, but you must realize that this marble door of the island had been commanded not to open save in obedience to one magic word, and therefore all other magic words could have no effect upon it. The magic word that guarded the door had probably been invented by Coo-ee-oh, who had now forgotten it. The only way, then, to gain entrance to the sunken island was to break the charm that held the door fast shut. If this could be done no magic would be required to open it.
The next day the Sorceress and the Wizard again entered the boat and made it submerge and go to the marble door, which they tried in various ways to open, but without success.
"We shall have to abandon this attempt, I think," said Glinda. "The easiest way to raise the island would be for us to gain admittance to the Dome and then descend to the basement and see in what manner Coo-ee-oh made the entire island sink or rise at her command. It naturally occurred to me that the easiest way to gain admittance would be by having the boat take us into the basement through the marble door from which Coo-ee-oh launched it. But there must be other ways to get inside the Dome and join Ozma and Dorothy, and such ways we must find by study and the proper use of our powers of magic."
"It won't be easy," declared the Wizard, "for we must not forget that Ozma herself understands considerable magic, and has doubtless tried to raise the island or find other means of escape from it and failed."
"That is true," returned Glinda, "but Ozma's magic is fairy magic, while you are a Wizard and I am a Sorceress. In this way the three of us have a great variety of magic to work with, and if we should all fail it will be because the island is raised and lowered by a magic power none of us is acquainted with. My idea therefore is to seek--by such magic as we possess--to accomplish our object in another way."
They made the circle of the Dome again in their boat, and once more saw Ozma and Dorothy through their windows and exchanged signals with the two imprisoned girls. |
|
댓글 없음:
댓글 쓰기